OpenReality
A visual app engine.
Interface, logic, 3D and spatial scenes in one editor on Mac. Test on your devices, then export a native Xcode project.
- Mac
- iPhone
- iPad
- Apple Vision Pro

For Apple platforms, with a focus on spatial computing.
Every app is written in Swift, built for Apple platforms and labeled Data Not Collected on the App Store.
A visual app engine.
Interface, logic, 3D and spatial scenes in one editor on Mac. Test on your devices, then export a native Xcode project.

See space in low light.
A live LiDAR mesh of the room, a large distance readout and gentle haptics when something is close.

Create a podcast by describing it.
One prompt becomes a full episode with several voices, written with Apple Intelligence and read aloud.
Swift Student Challenge 2026 Winner

Say hello to spatial memories.
Photos and videos become collectible cards. On Apple Vision Pro, people and pets step out of them into your space.
First place, 2025 Swift Middle School Challenge



Grow a garden in your living room.
Plant, water and learn botany on Apple Vision Pro, with Goose as your guide.
Available on Apple Vision Pro launch day

| Category | Developer Tools | Utilities | Entertainment | Lifestyle | Education |
|---|---|---|---|---|---|
| Built for | iPhone, iPad, Mac, Apple Vision Pro | iPhone, iPad, Apple Vision Pro | iPad, Mac (also runs on Apple Vision Pro) | iPhone, Apple Vision Pro | Apple Vision Pro |
| Requires | iOS, iPadOS, macOS or visionOS 26 | iOS, iPadOS or visionOS 26 | iPadOS or macOS 26 | iOS or visionOS 26 | visionOS 2 |
| Highlights | Visual editor, device testing, Object Capture, Xcode export | LiDAR mesh, distance readout, haptics | Foundation Models, multi-voice narration, Singing Mode | LiveSpatial, Recollections, HapticVision, AES-256 | Room analysis, Goose assistant, VoiceOver |
| Languages | English | 44 | 18 | 12 | 16 |
| Privacy | Data Not Collected | Data Not Collected | Data Not Collected | Data Not Collected | Data Not Collected |
Where it started
The first app, a simple water tracker, reached the App Store when I was 10. It has since been retired, along with about a dozen early apps that followed it. Each one taught something the apps above still use.
For developers. GlassIntroKit and SwiftDelta are free and open source: a first-launch intro made with Liquid Glass and Metal, and a terminal app that checks a project before an Xcode upgrade. Open Source